While I do believe that Genshin Impact did copy aspects of BotW, I would not consider it specifically a BotW knockoff. They wear their inspiration on their sleeve. An MMO providing some semblance of that would be appealing.Īs to whether or not anyone is making anything 100% original it really depends on your point of view, but my point was specifically that the people who make those games are not deluding themselves into thinking they came up with everything themselves. BotW/TotK, though vast, do have finite content. As I said, I thought the comparison to BotW was part of the appeal for many. I'm OK with that, again I doubt Nintendo would be making anything similar any time in the future and they don't own every mechanic in BotW/TotK. It very clearly is taking aspects of BotW and applying them in a new kind of game. It was extremely obvious that it was a reaction to Pokemon at the height of Pokemania at the time. On the flipside, it is very apparent why Dragon Quest Monsters was considered one back when it was released. So no, Pokemon itself could not reasonably be considered a knockoff of Dragon Quest V. GameFreak isn't going to make a Pokemon MMO anytime soon, if ever, so if that checks the box for some fans go ahead and fill that void. Games like TemTem are very clearly trying to go after Pokemon fans by making a very familiar game with their own twists. Dragon Quest V, Shin Megami Tensei, etc have monster catching mechanics as well of plenty of others that make it a significantly different game. When I talk about Pokemon knockoffs it's pretty obvious which games are intentionally trying to make a game explicitly similar to Pokemon. Cel-shaded characters in trying to be realistic environments aren't my favorite thing, I like this approach more. While I'm not super interested in Genshin, I guess I just don't want to see devs shy away from more painterly looking worlds for fear of being accused of being BotW clones. But with the specific screenshot you posted I just don't see it at all. Admittedly, I've never played Genshin, maybe there are locations with more similarities. I don't recall off hand a place in BotW where the land is terraced to that extent. The environment design itself looks unlike BotW's landscapes, it's very terraced with chunky cliffsides more evocative of DQ11. The specific way you render grass feels like small potatoes compared to everything else in that screenshot like the handpainted look of the clouds, or that almost ghibli-like way the leaves on the trees are shaded that looks very different from BotW. Hosted by 44 Bytes.Click to expand.Isn't utilizing new rendering techniques just general progress in the industry? Like I never see people say every game that uses a fresnel shader on water is a rip off of whatever the first game was to simulate the fresnel effect. © 2024 Hookshot Media, partner of ReedPop. Join 1,439,285 people following Nintendo Life: Random: It's Been Five Long Years Since Hollow Knight: Si. Review: Arzette: The Jewel Of Faramore (Switch) - An Adro. ĩ4 Switch Games You Should Pick Up in Nintendo's 'Jump-St. Review: Tomb Raider I-III Remastered (Switch) - The Best. Where To Buy Nintendo Switch OLED Model - Best Deals And. Ultimate Version 13.0.2 Is Now Live, He.Įvery American Football Game On Nintendo Switch Hopefully there is something more in the gameplay that changes these facts, but as it stands, it's just too on the nose to give it the "inspiration" or "genre" pass like you could for games like Genshin Impact or Dragon Quest Builders when they got hit with the "rip-off" slander (on top of the style choice being about the same for both music and art.) It's definitely a rip-off, it's not a bad rip-off at least, but it's definitely got enough similarities that the creators of Cuphead could sue over copyright infringement if they wanted, though I imagine it's not likely to happen, unless Enchanted Portals does something a lot more blatant or something else gives them reason to, since I've heard that the creators of Cuphead aren't the type to be this way. Sat 24th Jun Too be fair when you look at the gameplay shown so far, it goes way beyond "taking inspiration" since the gameplay is pretty much a one for one copy with how the characters move, attack, etc.
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